abstrax wrote:Jolbertoquini wrote:Jolbertoquini wrote:Hi Guys,
Thank you for the update. I have quick questions, is that no way to have cryptomatte working with V4 then only 2018.1 because is kind of features we are looking for a while and until we can really use on production will take a huge time.?
Could we have maybe a v4.01 with Cryptomatte Pleeease??
Cheers,
JO
Hi Guys anything about this request? we are just wondering would save us for the hack to render material ID with and without aliasing and add depth in post. would be great for us as the main feature we are waiting for a while. Please let us know. if is possible to have in OC4 or not.
Appreciate,
JO
We are not planning to port this feature back to version 4. It's a fairly significant change and also requires some additional work on the render film that was done for the deep pixel rendering. Merging all that back will potentially introduce too many issues in version 4.
The plan is to stabilize version 2018 as quickly as possible. We are talking here of a time span of ~2 months maybe sooned.
Hi Marcus,
Thank you for the reply, I didn't know was really deep on the engine, fair enough make sense.
We will wait next year. But in the mean time I will set our workflow and test a max on real project files to see and help on the beta.
Thanks guys for the brilliant work so far.
Cheers,
Jo