mojave wrote:You can achieve this by using a Multiply texture node with your noise as one of the inputs and a greyscale mask you'd like to use to delimit your edges as the second one.
coilbook wrote:mojave wrote:You can achieve this by using a Multiply texture node with your noise as one of the inputs and a greyscale mask you'd like to use to delimit your edges as the second one.
hi thank you
we jsut thought if you guys can do it procedurally where noise map can detect edges like dirt map so we dont have to deal with masks and mapping thank you
calus wrote:coilbook wrote:mojave wrote:You can achieve this by using a Multiply texture node with your noise as one of the inputs and a greyscale mask you'd like to use to delimit your edges as the second one.
hi thank you
we jsut thought if you guys can do it procedurally where noise map can detect edges like dirt map so we dont have to deal with masks and mapping thank you
You just need to use the dirt node as the mask so everything is procedural...
Return to Commercial Product News & Releases (Download here)
Users browsing this forum: No registered users and 1 guest