slepy8 wrote:Today I found another new/special feature of 3.07.
Different render looks.
Below you can find exactly the same frame from exactly the same scene, rendered with C4D plugin 3.06 and 3.07.
After first investigation it appears it's not a plugiin issue.
Improved rendering of non-uniformly scaled emitters. This was fixing an issue with the emission of non-uniformly scaled emitters.
We are talking about the general look of the scene.
Can't you see that it's not only the problem of the liquid in the glass?
EVERYTHING looks entirely DIFFFERENT.
And please tell me is it possible to rerender this scene for your client in a year or two? In Octane ver 4 for example?
Do we keep notes about the Octane version that was used in each project? Do we keep all versions of the renderer for the future?
Because my client might come one day and ask me to rerender one scene, and then I'll be in deep shit.
One more thing.
DO WE GET ANY INFORMATION ABOUT CHANGES OF THIS SIZE?
No one important informed us about the differences in rendering.
I'm still waiting for response!
We also improved rendering of transparent emitters in general. Until now transparent emitters were not taken into account if they got hit by an indirect (eye) ray, which resulted in weird artifacts like in the rendering below, ...
Until now, non-uniformly scaled emitters were rendered incorrectly. The problem was that in that case the direct light sampling was done non-uniformly, too, resulting in artifacts in some corner cases...
mz wrote:Thanks for this great Update!
I had some issues with Fireflies in the specular recently. A few days later i saw Redshift is planning a "Rough to glossy Firefly improvement".
Would be awsome to have a function like this - are there any plans for this in the future?
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