OctaneRender™ Standalone 3.03.1

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OctaneRender™ Standalone 3.03.1

Postby abstrax » Mon Jul 11, 2016 6:01 am

abstrax Mon Jul 11, 2016 6:01 am
Hi all,

This stable release of version 3 Standalone provides a lot more bug fixes, a very early version of the new module SDK and two new camera options.


License tracking change in 3.02

To implement the floating licensing system we need to keep track of all Octane processes that use a specific license on the computer. This way we only release/deactivate a license when no Octane process is using that license anymore. Originally we used a third-party library for that. Unfortunately there were various issues with that and caused crashes during startup in various circumstances. To fix the problem we changed it to an internal (file based) system in version 3.02. Unfortunately this separates the license usage tracking of version 3.02 and higher from the usage tracking of 3.00, 3.01 and 3.01.1.

-> Please make sure that you only run either version 3.00, 3.01 and 3.01.1 at the same time or only version 3.02 or higher.

We will make the detection of a deactivated license more gracefully with the next release. Apologies for the inconvenience until then.


Changes since version 3.02

  • Added far clip plane to thin-lens/panoramic camera nodes.
  • Added option to the thin-lens/panoramic camera nodes to swap eyes when stereo rendering is used. This option is used during tone-mapping, i.e. doesn't restart rendering, with the exception of anaglyphic stereo rendering which requires a render restart.
  • Only one Octane process can now authenticate with the SSO server (see viewtopic.php?p=279775#p279775) at the same time. Other processes will wait until the authentication is finished.
  • Empty volume nodes are allowed now. This should help with aligning VDB sequences with the rest of an animation. Empty volumes will be excluded from the compiled scene geometry.
  • Daemon scan networks are now identified via sub-net address and adapter address, which allows us to distinguish between multiple adapters connected to the same sub-net.
  • Re-grouped pins in the camera nodes.
  • Fixed bug causing the baking camera to render regions of the output with a lower number of samples when network rendering is being used (see viewtopic.php?f=23&t=54867).
  • Fixed incorrect rendering of sphere primitives (see viewtopic.php?p=280530#p280530).
  • Fixed artifacts when an emitter is rendered inside a mesh with a medium (which was the root cause for viewtopic.php?f=30&t=54763).
  • Fixed incorrect rendering of absorption medium used in the environment.
  • Fixed incorrect rendering of media with a black absorption channel and with enabled "invert absorption".
  • Fixed shadow passes for volumes.
  • Fixed crash when baking the 2nd or 3rd UV channel amd it contains invalid numbers (NaNs).
  • Fixed various issues with the Alembic exporter used by the plugins to export scenes as ORBX packages.
  • Worked around an issue on ORC causing uploaded scenes to fail to render.
  • Fixed the value range of the layer ID pin in the render layer node to match the value range of the render layer ID pin in the object layer node.
  • Fixed a bug for which the remote preferences would not be updated if two OTOY users would share the same computer account keeping always the ones from the first one to sign-in.
  • Instead of just exiting if a license is not available (which from the daemon's perspective looked like a crash), now slaves try to obtain a license until the user presses CTRL-C.
  • Fixed the 3D mouse on Mac OS X, also fixed the orientation of the axes.
  • Fixed and improved the batch rendering script:
    • Always prefix the frame number with 0s regardless of %f or %F.
    • Deprecated %F, which is still supported but not documented anymore.
    • Create the output directory for the images if it doesn't exist.
  • Fixed an issue where the path in the title bar would not be updated if a package is saved into a new one.
  • Fixed an issue causing the current project to not to be added to the recent files list if a new project was created.


Changes since version 3.03

We made a new build including the module SDK, which you can find in the ZIP / DMG archives of the commercial version. The Windows installer does not contain the module SDK. You can find additional information about the SDK in this introduction and in the SDK folder itself. Obviously, this is a very early version and there are a lot of things missing, but it should give you an indication where things are heading and allows you to play around with it.

This build also fixes the following issues:

  • Added volume step length to the absorption and scattering medium nodes. This parameter will only be used by volume nodes.
  • Fixed incorrect version of the new camera pins, causing them to be loaded empty from earlier version 3 projects.
  • Fixed degradation of direct light calculation of transparent light sources. There is still an issue we are working on, but it isn't as bad anymore as in 3.02 or 3.03.
  • Fixed the diffuse render pass which wasn't rendered correctly for glossy materials.
  • Various other small tweaks to the rendering.


CUDA requirements

The minimum CUDA version is 7.5. On Windows and Linux you update the CUDA driver by updating your NVIDIA graphics driver. On Mac OSX the graphics driver is updated by the operating system, but you may have to update the CUDA driver for Mac to a current version if it doesn't support CUDA 7.5 yet.


OctaneRender Standalone downloads

Windows - updated on 12/7/2016
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)

Mac OS X - updated on 12/7/2016
- 64-bit commercial version (DMG image)
- 64-bit demo version (DMG image)

Linux - updated on 12/7/2016
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)


Photoshop workflow plugin download

You can download and install the plugin either via the Adobe Exchange platform or you can download it from the link below and manually install it.

Windows and Mac OS X
- Photoshop extension (v1.0.3) (ZXP archive)


Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.03 [current 3.xx]

Postby PolderAnimation » Mon Jul 11, 2016 8:07 am

PolderAnimation Mon Jul 11, 2016 8:07 am
Nice!,

I have a little issue (I already got this in 3.02).
When hiding a mesh with a Object Layer node (with General visibility 0) the mesh is not affecting the scene.
But when I bake something from that scene the object that is hidden affects my bake and is not 100% invisible.
Is this a bug or am I doing something wrong?
Hope you can help.

edit: same problem after installing 3.03.1
Last edited by PolderAnimation on Tue Jul 12, 2016 2:08 pm, edited 1 time in total.
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby abstrax » Tue Jul 12, 2016 5:55 am

abstrax Tue Jul 12, 2016 5:55 am
We just updated the builds to version 3.03.1, now finally delivering the module SDK and fixing some more bugs.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby eyeonestudio » Tue Jul 12, 2016 1:38 pm

eyeonestudio Tue Jul 12, 2016 1:38 pm
Some Problem Here - NetRender Invalid Version 3.3.1.... Not 3.03.1 :oops

2016-07-12_22-36-52.png
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby aoktar » Tue Jul 12, 2016 1:43 pm

aoktar Tue Jul 12, 2016 1:43 pm
eyeonestudio wrote:Some Problem Here - NetRender Invalid Version 3.3.1.... Not 3.03.1 :oops

2016-07-12_22-36-52.png

Plugin was a build on based on 3.03 not 3.03.1.
viewtopic.php?f=85&t=54672&start=60#p282365
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby kavorka » Tue Jul 12, 2016 2:19 pm

kavorka Tue Jul 12, 2016 2:19 pm
Since upgrading to 3.03, we keep on getting an Octane Live Account Error (image attached).
It closes Octane, losing our work. This has happened several times on all of our computers here.
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby manalokos » Tue Jul 12, 2016 3:06 pm

manalokos Tue Jul 12, 2016 3:06 pm
It seems that the invert absortion option is broken. Can you confirm?

Kind regards
Filipe
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby bepeg4d » Tue Jul 12, 2016 3:30 pm

bepeg4d Tue Jul 12, 2016 3:30 pm
manalokos wrote:It seems that the invert absortion option is broken. Can you confirm?

Kind regards
Filipe

Yes correct, currently it works only with absorption medium, with scattering and volume medium it doesn't work. Thanks for pointing it out ;)
ciao beppe
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby kavorka » Tue Jul 12, 2016 5:09 pm

kavorka Tue Jul 12, 2016 5:09 pm
kavorka wrote:Since upgrading to 3.03, we keep on getting an Octane Live Account Error (image attached).
It closes Octane, losing our work. This has happened several times on all of our computers here.


4 more times today just on my computer. Octane is almost unusable at this point. I can't render anything out cause it crashes before it's done.
emailed customer support and haven't heard anything back yet.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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Re: OctaneRender™ Standalone 3.03.1 - updated [current 3.xx]

Postby abstrax » Tue Jul 12, 2016 9:02 pm

abstrax Tue Jul 12, 2016 9:02 pm
kavorka wrote:
kavorka wrote:Since upgrading to 3.03, we keep on getting an Octane Live Account Error (image attached).
It closes Octane, losing our work. This has happened several times on all of our computers here.


4 more times today just on my computer. Octane is almost unusable at this point. I can't render anything out cause it crashes before it's done.
emailed customer support and haven't heard anything back yet.

Please make sure that you only use version 3.02 or higher at the same time. If this problem occurs even if you don't run older versions, then please get in touch with us. If you open and close say version 3.01 or 3.00 while running 3.02 or 3.03, then the license usage counting is done differently. It was changed with version 3.02:

  • Refactored the system that keeps track of the number of concurrent uses of a license on the system. We originally used a third-party library for this which unfortunately crashed in some circumstances. It's now simply file based and should be more robust. Please note that only Octane instances of version 3.02 and higher can be tracked with this system and that you close older versions before you sign out.


EDIT: We will make this case more benign and will allow you to save the current project and to re-authenticate and to exit gracefully.
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