new features of OctaneRender™ 3.00 (updated 10.8.)

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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Goldorak » Thu Dec 10, 2015 9:43 pm

Goldorak Thu Dec 10, 2015 9:43 pm
SVITAdmin wrote:Awesome. Can't wait.

Any re-thinking done on that 12 GPU limit for V3? It's killing me on the inside having 8 Titan's here that I can't use currently over the network.


This will be finalized by V3 alpha 2.
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby prodviz » Fri Dec 11, 2015 7:35 pm

prodviz Fri Dec 11, 2015 7:35 pm
Looks like Lightwave is able to plug procedurals in to Octane's Volumetric Absorption Texture:

Image

Is this likely to be programme dependent and not available in all applications? (similar to procedural displacement.)
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby FrankPooleFloating » Fri Dec 11, 2015 8:04 pm

FrankPooleFloating Fri Dec 11, 2015 8:04 pm
:shock: Did Juanjo post alpha plug?!!.. the hell is it?
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby prodviz » Fri Dec 11, 2015 8:15 pm

prodviz Fri Dec 11, 2015 8:15 pm
The image is from the Octane renderer for Lightwave Facebook page.

https://www.facebook.com/Octane-rendere ... 101408782/
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby FrankPooleFloating » Fri Dec 11, 2015 8:23 pm

FrankPooleFloating Fri Dec 11, 2015 8:23 pm
:shock:

So maybe, just maybe, in that pull-down menu with Sphere, Cube etc, there is an option to use mesh?....
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Refracty » Sat Dec 12, 2015 9:42 am

Refracty Sat Dec 12, 2015 9:42 am
Goldorak wrote:
SVITAdmin wrote:Awesome. Can't wait.

Any re-thinking done on that 12 GPU limit for V3? It's killing me on the inside having 8 Titan's here that I can't use currently over the network.


This will be finalized by V3 alpha 2.



So that means the max no of GPUs in the network will be increased ???

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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby gabrielefx » Sat Dec 12, 2015 9:56 am

gabrielefx Sat Dec 12, 2015 9:56 am
regarding the max gpu limit I think there is a price to pay...
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby uncia » Sat Dec 12, 2015 4:24 pm

uncia Sat Dec 12, 2015 4:24 pm
gabrielefx wrote:regarding the max gpu limit I think there is a price to pay...

The Gpu limit will be 20 Gpu ;)
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Goldorak » Sat Dec 12, 2015 7:19 pm

Goldorak Sat Dec 12, 2015 7:19 pm
uncia wrote:
gabrielefx wrote:regarding the max gpu limit I think there is a price to pay...

The Gpu limit will be 20 Gpu ;)
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Still TBD for now. When we release alpha 2 next week, it will have final network rendering functionality/node options locked down. I think it will be a big improvement over the limits we have in 2.x.
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Refracty » Sun Dec 13, 2015 12:55 am

Refracty Sun Dec 13, 2015 12:55 am
20 GPUs - Cool that is finally a descent number.

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