Octane Render 1.021 beta2.1 released [OBSOLETE]

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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Tue Apr 27, 2010 9:00 am

radiance Tue Apr 27, 2010 9:00 am
we have, on our list for 2.2, an application config file, that retains device manager and global obj import prefs, texture and obj file working paths, and a list of last projects opened.

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Re: Octane Render 1.021 beta2.1 released

Postby andrian » Tue Apr 27, 2010 10:32 am

andrian Tue Apr 27, 2010 10:32 am
Well thats really great..
And BTW the new upgrade work like a charm..
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Re: Octane Render 1.021 beta2.1 released

Postby Phr0stByte » Tue Apr 27, 2010 11:39 am

Phr0stByte Tue Apr 27, 2010 11:39 am
Woohoo! This is great! Linux version running well here. I would like to get some testing done though for multiple display monitors on linux. Can that be put on the list ( of course get MLT and displacement first, unless it is something simple)? Currently, Octane will crash on a multiple monitor rig as soon as you click on the OBJ node (Linux version - no idea if this is so on other OS versions).
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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Tue Apr 27, 2010 3:04 pm

cgbeige Tue Apr 27, 2010 3:04 pm
radiance wrote:
cgbeige wrote:just a small feature request (don't kill yourself for this one - you're already burning yourself out): relative paths for files. If I move the project, I have to manually relink the textures and OBJ. It would be nice if I could put it all in the same folder as the ocs file and have them relink if it can't find them in the specified path.


hey,

if you place everything in the same directory, eg all OBJ/MTL and textures and OCS file, they will read fine.
when loading the OCS, if it can't find the linked textures or obj files, it will look in the same directory as the OCS file first, before asking.
(this is new in 2.1)

this is how the demosuite ocs files work, and they can be opened from any location.

Radiance


oh hey - it works. Great stuff.

One bug I noticed: double clicking files to open them from the desktop only works if the application isn't launched. If it's open already, nothing happens.
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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Tue Apr 27, 2010 3:04 pm

cgbeige Tue Apr 27, 2010 3:04 pm
Phr0stByte wrote:Woohoo! This is great! Linux version running well here. I would like to get some testing done though for multiple display monitors on linux. Can that be put on the list ( of course get MLT and displacement first, unless it is something simple)? Currently, Octane will crash on a multiple monitor rig as soon as you click on the OBJ node (Linux version - no idea if this is so on other OS versions).


works fine on OS X.
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Tue Apr 27, 2010 3:05 pm

radiance Tue Apr 27, 2010 3:05 pm
cgbeige wrote:
radiance wrote:
cgbeige wrote:just a small feature request (don't kill yourself for this one - you're already burning yourself out): relative paths for files. If I move the project, I have to manually relink the textures and OBJ. It would be nice if I could put it all in the same folder as the ocs file and have them relink if it can't find them in the specified path.


hey,

if you place everything in the same directory, eg all OBJ/MTL and textures and OCS file, they will read fine.
when loading the OCS, if it can't find the linked textures or obj files, it will look in the same directory as the OCS file first, before asking.
(this is new in 2.1)

this is how the demosuite ocs files work, and they can be opened from any location.

Radiance


oh hey - it works. Great stuff.

One bug I noticed: double clicking files to open them from the desktop only works if the application isn't launched. If it's open already, nothing happens.



yeah, this is something mac specific that we still need to iron out.

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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Tue Apr 27, 2010 4:52 pm

cgbeige Tue Apr 27, 2010 4:52 pm
I'm thinking of changing the document icon a little to make it a bit sleeker. It's a little subdued I find, after seeing it some more. When are you looking to release a non-beta to the public? This thing's already less buggy than Maya 2011 - zing.
Last edited by cgbeige on Tue Apr 27, 2010 4:56 pm, edited 1 time in total.
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Tue Apr 27, 2010 4:55 pm

radiance Tue Apr 27, 2010 4:55 pm
cgbeige wrote:I'm thinking of changing the document icon a little to make it a bit sleeker. It's a little subdued I find, after seeing it some more. When are you looking to release a non-beta to the public?


not sure, we're working on the multi-gpu, we have change the strategy a bit, it's quite a bit of work.
i also want to make sure the next update fixes most of the remaining bugs.

if things look good, probably friday, otherwise maybe saturday.

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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Tue Apr 27, 2010 4:57 pm

cgbeige Tue Apr 27, 2010 4:57 pm
is that for a 1.0 release or just another internal beta?
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Tue Apr 27, 2010 5:01 pm

radiance Tue Apr 27, 2010 5:01 pm
cgbeige wrote:is that for a 1.0 release or just another internal beta?


it will be the multi-gpu capable release candidate.
we're still far off for 1.0 final, after multi-gpu comes MLT, then collada/RIB and instances.

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