why have limited layers of light ?

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why have limited layers of light ?

Postby Elvissuperstar007 » Fri Nov 22, 2019 12:37 pm

Elvissuperstar007 Fri Nov 22, 2019 12:37 pm
I have a very important question, why are layers of light limited in octane? and if there are more light sources, and if I have 50 layers
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Re: why have limited layers of light ?

Postby divasoft » Fri Nov 22, 2019 3:50 pm

divasoft Fri Nov 22, 2019 3:50 pm
Elvissuperstar007 wrote:I have a very important question, why are layers of light limited in octane? and if there are more light sources, and if I have 50 layers

+++1 When i creating Broadcast graphics, I usually need dozens of light layers.
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Re: why have limited layers of light ?

Postby Terryvfx » Fri Nov 22, 2019 10:05 pm

Terryvfx Fri Nov 22, 2019 10:05 pm
This is indeed a good question I work in C4D I normally circumvent this problem by rendering different parts of the scene each with light passes.

while we are at it... Could we get de-noising on light layers too?
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Re: why have limited layers of light ?

Postby grimm » Sat Nov 23, 2019 5:57 am

grimm Sat Nov 23, 2019 5:57 am
If I remember correctly, the reason was that there is limited vram to hold these, so that is why they were artificially limited. Maybe they can move these to system ram, now that they have figured out how to utilize system ram better? Also GPUs are very different than CPUs, the more options you add (the more branching there is), the performance can drop significantly. There are trade-offs unfortunately.
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