Hi there folks,
I followed an extremely simple tutorial on how to create aanimated water texture using the noise and displacement nodes on a specular material, but I get absolutely no result in my render. Using Octane2020.
Would anyone here be kind and patient enough to explain my stupid soul what in the heck I am doing wrong I have tried a range of settings on the noise scale and UV lengths ranging from 5 to 500.
It is also a rather large file, considering it only contains 4 simple items and one material - is this the displacement at work?
here is a link for any brave souls who might have some light to shed on this matter:
https://www.dropbox.com/s/lp4i6blwjsnul ... T.rar?dl=0