Maya Plugin for Maya 2012 x64
I am trying to create some neon tubes. I tried making Diffuse purple, red, and teal materials, then attaching an emission to them. The problem is that the emission turns the tubes way too white, even before it gets to a brightness hat is very high at all. Is there a way to dictate the color of the texture emission's lighting, or is there another method I should be using?
Neon Tubes
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- elitegoliath
- Posts: 6
- Joined: Wed Aug 07, 2013 2:41 am
Actually, any type of glow for anything would be nice to have, or some sort of method for dictating the color of the light source. If this is doable though, I have not figured out a way, or have found a resource that has a method of doing it with the Maya plugin. I look forward to hearing what you guys think on the matter. 

Turn the diffuse right down, or even make it invisible (opacity = 0). If things are turning white, the emission power is too high.
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Make sure your emission is a texture emission.elitegoliath wrote:Maya Plugin for Maya 2012 x64
I am trying to create some neon tubes. I tried making Diffuse purple, red, and teal materials, then attaching an emission to them. The problem is that the emission turns the tubes way too white, even before it gets to a brightness hat is very high at all. Is there a way to dictate the color of the texture emission's lighting, or is there another method I should be using?
Set the diffuse color, "efficiency or texture" and distribution all to an RGB spectrum of the colour that you want.
As Paul says, be careful with the emission power. Also check the imager settings - make sure "saturate to white" is 0. With higher powers a lot of noise will be seen initially, but it should eventually clear up.