Help sorting out AOV names

Forums: Help sorting out AOV names
Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.

Help sorting out AOV names

Postby GruvDOne » Sun Jun 19, 2022 11:52 pm

GruvDOne Sun Jun 19, 2022 11:52 pm
Hi all,

I know this isn't technically the best place for this. However these Public Forums are - for reasons which remain unclear - the only ones in which I am given the option to post a new topic, despite being a paying, active, registered customer. Hopefully someone here can help me nonetheless.

Right, so it has been about 8 years since I last used Octane and quite a few things have - understandably - changed in that time, and I am struggling a little to reacquaint myself to the lay of the land.

I was just given some projects (C4D and After Effects) which I am charged with modifying and expanding upon, and I have hit a small roadblock.

For some reason, the AOVs the previous artist(s) output aren't saved in the render settings, so I am trying to suss out by looking at the output sequences in the collected After Effects projects which ones are in use, and apart from the Z pass, I am unsure what's what. I am hoping someone here can help decipher what passes belong to the suffixes I see in the pass names, and to which AOVs they come from in the render settings.

In the main scene, they are as follows:
- DeMain (this seems similar to the beauty pass, though it is less noisy than the test frame I rendered)
- Li1 (possibly a light pass)
- Li2
- RLMa_3 (this looks like an object buffer)
- ShN (this looks like a normals pass)
- Z (definitely a depth pass, and the only one of these I have been able to find a direct correlation to in the AOV Manager)
- MID
- UV (I hadn't looked for this one yet, but I know what a UV pass is, so I can probably find it, unless its referred to by something counter intuitive in the Manager)

My first step in this process is to do a test render of a single frame with all the AOVs and then reconstruct the comp to make sure I can get the same result. Obviously I expected the selected AOVs to be saved in the render settings with everything else that's already there and was quite surprised when I discovered they weren't. I got these files from the studio's producer, so she isn't likely to know, and if her facility is like most houses, they have a rotating carousel of freelancers, so the folks who put this together may be hard to reach. So, if anyone out there can hip me as to what the AOVs corresponding to these pass names are, I would vey much appreciate it.

I also need to sort out why the DeMain pass is nice and clean where as my single frame test render using the saved settings was much noisier. I originally thought that the render was de-noised in post, as I know that to be a common workflow, but now I am not so sure.

Much appreciated
- Willie
MacBook Pro (18,2) | M1 Max | macOS 12.4 | Cinema 4D R23
Digital Storm PC | 18 Core i9 3GHz | 32GB | RTX 2080 SUPER | Windows 10
GruvDOne
 
Posts: 13
Joined: Sat Feb 14, 2015 8:49 am
Location: Los Angeles, CA

Re: Help sorting out AOV names

Postby bepeg4d » Mon Jun 20, 2022 7:20 am

bepeg4d Mon Jun 20, 2022 7:20 am
Hi Willie,
about forum permissions, please write to help at otoy dot com, sharing your otoy username, thanks.

Render AOV group tab has replaced the old Multi-Pass tab, but the final result is the same.
If you are working on a scene older than 2021.1 with render passes, they are not immediately visible, please try to press the "Convert render passes to AOVs" button:
Image

ciao,
Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9139
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Help sorting out AOV names

Postby GruvDOne » Mon Jun 20, 2022 9:37 pm

GruvDOne Mon Jun 20, 2022 9:37 pm
Brilliant! Thanks Bepe, that did the trick. Honestly, since I didn't see anything enabled in the Multipass tab I was thinking that convert button wouldn't do anything, not realizing its intent was scene conversion from older Octane versions to this one.

Cheers!
MacBook Pro (18,2) | M1 Max | macOS 12.4 | Cinema 4D R23
Digital Storm PC | 18 Core i9 3GHz | 32GB | RTX 2080 SUPER | Windows 10
GruvDOne
 
Posts: 13
Joined: Sat Feb 14, 2015 8:49 am
Location: Los Angeles, CA

Return to Resources and Sharing


Who is online

Users browsing this forum: No registered users and 2 guests

Thu Jun 30, 2022 1:42 am [ UTC ]