OctaneRender 2023.1.0.3 Solaris19.5.805&20.0.547RC5-obsolete

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OctaneRender 2023.1.0.3 Solaris19.5.805&20.0.547RC5-obsolete

Postby BK » Wed Dec 20, 2023 3:15 am

BK Wed Dec 20, 2023 3:15 am
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender 2023.1.0.3 Solaris 19.5.805 - RC5 and Solaris 20.0.547 - test.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 & Houdini 20.0 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines
Code: Select all
{
    "enable" : true,
    "env":
    [
        {
        "OCTANE_AUTOSPAREPARAMS" :
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" :
            {
                "value": "$OCTVERSION",
            },

            "PATH" :
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the Solaris version installed
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            },
        }
    ]
}


- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2023.1.1 and the Render Node app, please check out the 2023.1.1 release post


- Change log since last release[Test]-


  • - Merged with OctaneRender 2023.1.0.3 (viewtopic.php?f=102&t=82800)
  • - Improved Octane AOV node
  • - Fixed missing Octane Materials and texture nodes wired onto Octane composite material
  • - Fixed *material not found* error with Demo builds
  • - Fixed an issue with the ray precision


Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


Important: if using macOS, we strongly recommend that you update to version 13.3..

Linux Note
On Linux only compatibility Houdini 20 build is supported (gcc9.3).
It can only be installed by downloading it from the downloads page since it's not visible in the Launcher:
https://www.sidefx.com/download/daily-b ... ction=true
or direct download link: houdini-20.0.547-linux_x86_64_gcc9.3.tar.gz
We are looking into supporting the gcc11.2 build.

===================================
Studio+ Subscription Downloads
===================================
2023.1.0.3 - Houdini 19.5.805
2023.1.0.3 - Houdini 20.0.547[Test]
===================================
macOS build Downloads for ARM64
===================================
2023.1.0.3 - Houdini 19.5.805
2023.1.0.3 - Houdini 20.0.547[Test]
===================================
Linux build Download
===================================
2023.1.0.3 - Houdini 19.5.805
2023.1.0.3 - Houdini 20.0.547[Test]

===================================
Demo build Download
===================================
2023.1.0.3 - Houdini 19.5.805
2023.1.0.3 - Houdini 19.5.805

2023.1.0.3 - Houdini 20.0.547[Test]
2023.1.0.3 - Houdini 20.0.547[Test]

Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
BK
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby snakeboxmedia » Wed Dec 20, 2023 11:15 pm

snakeboxmedia Wed Dec 20, 2023 11:15 pm
Thanks for this!

Question, how do you render the H20 ocean procedural with Octane? I get the displacement but no matter how I try to feed it octane shaders it won't render or work, just renders white.
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby BK » Fri Dec 22, 2023 1:00 am

BK Fri Dec 22, 2023 1:00 am
snakeboxmedia wrote:Thanks for this!

Question, how do you render the H20 ocean procedural with Octane? I get the displacement but no matter how I try to feed it octane shaders it won't render or work, just renders white.


Hi snakeboxmedia,

The procedural ocean would work properly once we have MaterialX implementation into our engine..

cheers
Kind Regards

bk3d
BK
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby EyasArraf » Fri Dec 22, 2023 1:44 pm

EyasArraf Fri Dec 22, 2023 1:44 pm
Thank you for this update.
I have tackled two issues that need addressing:
1) In Octane render settings, there's an option for a "Dome Light" and an option for "HDRI". If "HDRI" option is selected without having a Houdini "Dome Light" node connected to the USD network the lighting is off and doesn't work properly.
2) In the Octane Material Builder inside a "material library", the "Texture Image RGB" node(maybe also other texture nodes) doesn't process the "Color space" and the "Legacy gamma" options.
* I have attached two screen shots for clarification.
* I'm using Houdini 20.0.547 - Python3.10
Attachments
issue02.jpg
issue01.jpg
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby galleon27 » Mon Dec 25, 2023 12:38 pm

galleon27 Mon Dec 25, 2023 12:38 pm
You should probably change the names of the material hdas because now you can't differentiate them.

Untitled.png
Untitled.png (12.86 KiB) Viewed 1774 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby hoang_anh_ » Mon Jan 01, 2024 1:49 pm

hoang_anh_ Mon Jan 01, 2024 1:49 pm
Hi,

Is there any work around for hair render inside Solaris ?
I want to use procedural hair system so I have been trying to get the hair color from image texture loaded with "Attribute from map" passing to Cd.
However, when I put "displayColor" with the node Vertex Color Attribute, plug into albedo, nothing happened, just plain white color show up for the hair.
Everything work perfectly at SOP level just not in Solaris.
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby BK » Wed Jan 03, 2024 2:25 am

BK Wed Jan 03, 2024 2:25 am
EyasArraf wrote:Thank you for this update.
I have tackled two issues that need addressing:
1) In Octane render settings, there's an option for a "Dome Light" and an option for "HDRI". If "HDRI" option is selected without having a Houdini "Dome Light" node connected to the USD network the lighting is off and doesn't work properly.
2) In the Octane Material Builder inside a "material library", the "Texture Image RGB" node(maybe also other texture nodes) doesn't process the "Color space" and the "Legacy gamma" options.
* I have attached two screen shots for clarification.
* I'm using Houdini 20.0.547 - Python3.10



Hi EyasArraf,

Thanks for the feedback.
1) In Octane render settings, there's an option for a "Dome Light" and an option for "HDRI". If "HDRI" option is selected without having a Houdini "Dome Light" node connected to the USD network the lighting is off and doesn't work properly.[/b]
- Would you please share or PM the render result?
For the "Dome Light" setting workflow Houdini uses the Gamma value as 1 and for the "HDRI" we use the Gamma 2.2. Please try setting it to 1 and see if the lighting matches.

2) In the Octane Material Builder inside a "material library", the "Texture Image RGB" node(maybe also other texture nodes) doesn't process the "Color space" and the "Legacy gamma" options.[/b]
- It seems to be working fine on our side. Maybe you could check by enabling the **Show Octane Window** from the Octane Settings>Tools. And then change the Color space from Texture Image RGB node.
If this does not work then please attach your scene including the texture.

cheers
Kind Regards

bk3d
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby BK » Wed Jan 03, 2024 3:31 am

BK Wed Jan 03, 2024 3:31 am
galleon27 wrote:You should probably change the names of the material hdas because now you can't differentiate them.

Untitled.png


Hi galleon27,

Thank you for your suggestion.
We have requested our dev if we can rename one of the Material Builders.
For now, please edit the Octane Solaris Material builder from the Type Property.

cheers
Kind Regards

bk3d
BK
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby BK » Wed Jan 03, 2024 3:34 am

BK Wed Jan 03, 2024 3:34 am
hoang_anh_ wrote:Hi,

Is there any work around for hair render inside Solaris ?
I want to use procedural hair system so I have been trying to get the hair color from image texture loaded with "Attribute from map" passing to Cd.
However, when I put "displayColor" with the node Vertex Color Attribute, plug into albedo, nothing happened, just plain white color show up for the hair.
Everything work perfectly at SOP level just not in Solaris.



Hi hoang_anh_,

Thanks for the post.
It looks like Houdini has a Basis Curves primitive which gives access to optional color and other parameters. The other way to do it is to have primvars with colors along each curve.
Would it be possible to share a sample scene for us to investigate?


cheers
Kind Regards

bk3d
BK
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Posts: 1336
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Re: OctaneRender 2023.1.0.3 Solaris 19.5.805 & 20.0.547 - RC5

Postby hoang_anh_ » Thu Jan 04, 2024 1:39 pm

hoang_anh_ Thu Jan 04, 2024 1:39 pm
BK wrote:
hoang_anh_ wrote:Hi,

Is there any work around for hair render inside Solaris ?
I want to use procedural hair system so I have been trying to get the hair color from image texture loaded with "Attribute from map" passing to Cd.
However, when I put "displayColor" with the node Vertex Color Attribute, plug into albedo, nothing happened, just plain white color show up for the hair.
Everything work perfectly at SOP level just not in Solaris.



Hi hoang_anh_,

Thanks for the post.
It looks like Houdini has a Basis Curves primitive which gives access to optional color and other parameters. The other way to do it is to have primvars with colors along each curve.
Would it be possible to share a sample scene for us to investigate?


cheers


Hi BK,
I attached the sample file in this post.

Cheers.,
Attachments
OctaneHair_Sample.zip
(216.13 KiB) Downloaded 18 times
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