OctaneRender 2022.1.1.0 Solaris 19.5.569RC1-041123[OBSOLETE]

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OctaneRender 2022.1.1.0 Solaris 19.5.569RC1-041123[OBSOLETE]

Postby BK » Wed Apr 12, 2023 5:32 am

BK Wed Apr 12, 2023 5:32 am
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2022.1.1 - for Houdini 19.5.569.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines
Code: Select all
{
    "enable" : true,
    "env":
    [
        {
        "OCTANE_AUTOSPAREPARAMS" :
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" :
            {
                "value": "$OCTVERSION",
            },

            "PATH" :
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            },
        }
    ]
}


- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2022.1.1 and the Render Node app, please check out the 2022.1.1 release post


- Change log since last release[Test]-



Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS related issue that causes a render failure consistently if you render for long periods of time.

===================================
Studio+ Subscription Downloads
===================================
2022.1.1.0 - Houdini 19.5.569

===================================
macOS build Downloads for ARM64
===================================
2022.1.1.0 - Houdini 19.5.569

===================================
macOS build Download
===================================
2022.1.1.0 - Houdini 19.5.569

===================================
Demo build Download
===================================
2022.1.1.0 - Houdini 19.5.569



Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1342
Joined: Mon Oct 31, 2016 7:54 pm

Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 04 11 23

Postby peteg » Thu Apr 13, 2023 8:58 pm

peteg Thu Apr 13, 2023 8:58 pm
Thanks for the update! Any estimate on when the tessellation options from the main Houdini plugin will be added?
peteg
Licensed Customer
Licensed Customer
 
Posts: 30
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 04 11 23

Postby snakeboxmedia » Mon Apr 24, 2023 11:12 am

snakeboxmedia Mon Apr 24, 2023 11:12 am
Can anyone please confirm if the OCIO ACES color space (or any other for that matter) translations work?

No matter what I change or set, right or wrong, or even really wrong just to force a result, none of it seems to have any impact on the colors rendered.

Setting ACES on the octane render node and the camera, just like you would in SOPs where it does work btw. In solaris though, I see no change no matter what I do, like something isn't hooked up or working at all?

someone please test this as well, thanks
snakeboxmedia
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 04 11 23

Postby BK » Mon Apr 24, 2023 10:31 pm

BK Mon Apr 24, 2023 10:31 pm
snakeboxmedia wrote:Can anyone please confirm if the OCIO ACES color space (or any other for that matter) translations work?

No matter what I change or set, right or wrong, or even really wrong just to force a result, none of it seems to have any impact on the colors rendered.

Setting ACES on the octane render node and the camera, just like you would in SOPs where it does work btw. In solaris though, I see no change no matter what I do, like something isn't hooked up or working at all?

someone please test this as well, thanks


Hi snakeboxmedia,

Thanks for the post.
OCIO ACES color space seems to be working for us.

For rendered output, we have to change Color space as OCIO like SOPs then choose the OCIO color space from the dropdown.
Only difference between our main and OctaneSolaris is the ACES color space works with native Color Correction (eye icon).

Would you please share a sample scene to investigate if we are following the same workflow?


cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1342
Joined: Mon Oct 31, 2016 7:54 pm

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