Hello! Having lots of bugs or something with randomwalk + SSS. I'm hoping I can get this stuff working to be usable on a big project but am worried that I may be running into too many issues.
left is just SSS, middle is SSS + vertex displacement, right is sss + vertex displacement + subdivisions which causes a weird faceting. this is not at all how i would expect this to look.
I also get the issue when not using displacement but just using render geometry properties and setting it to subdivide my mesh.
I also tried using regular displacement (not vertex) which gives even worse results. Plus, I believe this doesn't work with motion blur anyway, so even if it did work it wouldn't work for what i need.
Any idea what's going on here? This doesn't seem to be making any sense to me.