OctaneRender 2020.1 LightWave Production build 2020.1.2.0

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OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby juanjgon » Thu Jun 18, 2020 9:30 pm

juanjgon Thu Jun 18, 2020 9:30 pm
Hi,

This is a production release of the OctaneRender™ 2020.1 for LightWave™ plugin version 2020.1.2.0, available for LightWave 11.6, 2015.3, 2018.0, 2019.0/2019.1 and 2020.0 Windows x64 and OSX. This build has been compiled using the Octane 2020.1.2 core.

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.

  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System
  • New Universal Camera node


Release 2020.1.2.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.2.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.1.2.0 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2020.1.2 version for the network rendering nodes
viewtopic.php?f=15&t=75100


Release Notes
=============================================
RELEASE 2020.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- .orbx extension added automatically to the ORBX files.
- "Shape Cast Shadows" option enabled by default.
- Fixed a crash while rendering scenes with both camera and multi-pass motion blur enabled.
- New "75%" value in the IPR resolution multiplier.
- Added support for morph maps as vertex attributes.
- Added support for velocity attributes to compute the motion blur for any kind of object.
- Added new option to enable the NVLink feature directly inside the plugin.
- Added new option in the plugin options panel to configure the IPR window HiDPI scale.
- Added the Universal camera node.

* OCTANE 2020.1.2 FEATURES AND BUGS FIXED:
- Fixed issue causing incorrect evaluation of materials using anisotropy.
- Fixed layered material node incorrectly update the multi layer flag.
- Fixed material opacity not working for fully metallic materials.
- Fixed opacity of the bottom most layered material not affecting the entire material stack.
- Fixed issue causing portal transparency not working correctly.
- Fixed a few incorrect pin accesses for some materials when they should be using default values.
- Fixed application crash when enabling AI light on an empty render target.
- Fixed issue with denoised pass where the environment would be merged with the geometry.
- Fixed issue causing incorrect evaluation of overlapping mediums.
- Fixed application crash happening while compiling some scenes with very large numbers of intersecting instances.
- Fixed CUDA error happening in some scenarios when using peer-to-peer memory and RTX.
- Fixed CUDA error happening sometimes after AI scene updates when using peer-to-peer memory.
- Fixed CUDA error after some scene updates when using emission and RTX.
- Fixed issue causing wrong normals near geometry edges happening when using fast rounded edges on RTX meshes.
- Fixed issue with scenes containing volumes that would either not start rendering or fail after a few frames.
- Fixed issue causing the render passes export dialog to export just the beauty pass when the upsampler was enabled.
- Fixed issue not allowing to enable RTX unless the master would have RTX support.
- Fixed issue causing the main denoiser pass not to display the texture environment.
- Fixed issue causing the main denoiser pass not to include environment medium absorption data.
- Fixed issue causing the gizmo to not to update light primitive positions when connected to an object layer map.
- Fixed crash while trying to load geometry containing empty vertex data for some motion intervals.
- Fixed performance regression in Pascal devices compared to 2019.1.5.
- Fixed use of _time() in OSL camera shaders.
- Fixed issue causing network slaves to hang with scenes using auto bumpmap.
- Fixed issue causing network slaves to produce different output for some info passes from that on the master.
- Fixed plugin crash during scene export when a mesh node would be used as root.
- Improved accurate rounded edges in regions where both convex and concave curvature exist.
- Reduced geometry memory usage up to 5% when using RTX.
- Texture cache is used now just for baked textures and compressed images.
- Enforce loading VDB files just up to the version currently supported (223).



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Wed Jul 01, 2020 1:31 pm, edited 1 time in total.
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby Godstrike » Thu Jun 18, 2020 10:12 pm

Godstrike Thu Jun 18, 2020 10:12 pm
Thanks Juan for the 75% IPR sizing option!
Ryzen 5800x at 4.4GHz | 32GB | 2 x RTX 2080 ti | 1 x GTX 1070 ti| 1 x GTX 1060 6GB | 1 x 1GB SSD M.2 | 1 x 500GB SSD | 2TB WD BLACK | Windows 10 64
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby Lewis » Thu Jun 18, 2020 10:47 pm

Lewis Thu Jun 18, 2020 10:47 pm
Thanks Juan, really nice update.

BTW i think this is typo error here in Universal Camera DOF Tab?
Says "Apperture Roundedness" Shouldnt it be "Roundness", it has extra "de"
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image_2020_06_18T22_43_36_445Z.png
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby Lewis » Thu Jun 18, 2020 10:50 pm

Lewis Thu Jun 18, 2020 10:50 pm
Also please check Universal Camera option called "Keep Upright", That should be same as "Perspective correction" at regular ThinLens camera (Why name change ? OTOY ?) but for some reason when it's ON it ignores Pitch channel rotations completely which is wrong 'coz then it can't be matched to ThinLens camera or LW shift Camera (arch-Viz camera) so working with that option in OGL is impossible to match angles.

Thanks
Attachments
Keep_Upright.jpg
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby Lewis » Thu Jun 18, 2020 10:56 pm

Lewis Thu Jun 18, 2020 10:56 pm
And One more for Universal camera,

Please bring back same Units in the Near and Far clip depth. Currently there is no units while regular ThinLens has them nicely in units (meters).
All the distance inputs should celarly show mm, cm, m, km, units and not be 1000000000.0 or 0000.1 etc.. It's much nicer and easier to type in 1000km than 100000000.0 or 100um than 0.00001
Attachments
Near_Far_clip_units_TL.jpg
Near_Far_clip_units.jpg
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby juanjgon » Fri Jun 19, 2020 7:00 am

juanjgon Fri Jun 19, 2020 7:00 am
Thanks, Lewis, I'll take a look at these issues for the next build.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby BorisGoreta » Fri Jun 19, 2020 5:25 pm

BorisGoreta Fri Jun 19, 2020 5:25 pm
- Added support for velocity attributes to compute the motion blur for any kind of object.

What is this used for ?
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby juanjgon » Fri Jun 19, 2020 5:52 pm

juanjgon Fri Jun 19, 2020 5:52 pm
BorisGoreta wrote:- Added support for velocity attributes to compute the motion blur for any kind of object.
What is this used for ?


This can be used to render the motion blur in meshes or particles imported from Houdini or other packages including the velocity attribute.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby BorisGoreta » Fri Jun 19, 2020 6:26 pm

BorisGoreta Fri Jun 19, 2020 6:26 pm
If IPR is running with an object with FiberFX on it and I change the object in Modeler and go back I get a crash, so only if FiberFX is active this happens, would that be fixable.
It has been always like this but I am getting annoyed with it since I do a lot of FiberFX.
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.2.0

Postby BorisGoreta » Sun Jun 21, 2020 1:08 pm

BorisGoreta Sun Jun 21, 2020 1:08 pm
This version is broken so don't use it in production, took me whole day to figure out it was this versions fault, went back one version and all is fine.

In animation rendering some objects just disappear and then appear back some frames later, plus some GPUs render them and some don't so sometimes they render semitransparent because of that.
I wonder if this is because of the optimizations they did for older cards to match the speed of some previous Octane versions since I have a mix of old and new cards.

- Fixed performance regression in Pascal devices compared to 2019.1.5.
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