by spirestudios-octane » Fri Jan 06, 2023 12:55 am
spirestudios-octane
Fri Jan 06, 2023 12:55 am
Once you bring in an fbx camera and pipe that to the render target all the options for the camera disappears. I found a way by using a lua script in a script node to pull the position and the focal length of the camera and feed that to the position of a thin lens camera node and pipe that into the render target. It's a really janky workaround though.