starting frame and camera

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starting frame and camera

Postby crackfox » Tue Jun 09, 2020 1:13 pm

crackfox Tue Jun 09, 2020 1:13 pm
hi chris,

when exporting the sequence with a custom starting frame, it seems that the camera is disregarded and i see something completely else.
not sure its an arbitrary viewport but in any case i cant seem to continue a sequence if a pause the render because of this.
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Re: starting frame and camera

Postby crackfox » Thu Jun 11, 2020 6:09 pm

crackfox Thu Jun 11, 2020 6:09 pm
so the workaround would be to limit the range in the sequencer if i ever want to continue rendering from a specific frame.
custom starting frame in the rendering settings is acting very strange but atleas i can render now in stages.
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Re: starting frame and camera

Postby EvolverInteractive » Thu Jun 11, 2020 8:22 pm

EvolverInteractive Thu Jun 11, 2020 8:22 pm
Or at the bottom render sequence menu: just start on the frame you want, it's already built into Unreal. No need for a workaround
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Re: starting frame and camera

Postby ChrisHekman » Fri Jun 12, 2020 10:45 am

ChrisHekman Fri Jun 12, 2020 10:45 am
I tried this in the upcomming build, and the camera works correctly when starting from custom start frames.
I did make some changing in how rendertargets work in play mode and the sequencer, so maybe its fixed now.
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Re: starting frame and camera

Postby crackfox » Fri Jun 12, 2020 11:46 am

crackfox Fri Jun 12, 2020 11:46 am
good to know chris thanks.

evolver, thanks for the tip, but i am having camera issues with that setting.
setting the boundaries withing the sequencer is not a pain actually, so no biggie.
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