Megascans materials not rendering properly
Moderator: ChrisHekman
- villagefeatures
- Posts: 22
- Joined: Wed Apr 29, 2015 3:14 am
- ChrisHekman
- Posts: 1061
- Joined: Wed Jan 18, 2017 3:09 pm
It looks like Quixel megascan materials use PerInstancedRandom in their instanced and foliage materials.
This is not supported by the plugin at the moment. Ill check if I can add it.
Non-foliage materials seem to work well on my side.
This is not supported by the plugin at the moment. Ill check if I can add it.
Non-foliage materials seem to work well on my side.
- villagefeatures
- Posts: 22
- Joined: Wed Apr 29, 2015 3:14 am
Thanks for checking that out. Would it be possible to get translucency on the foliage as well? I also tested some Speetree assets and Octane rendered them fine with the exception of translucency.ChrisHekman wrote:It looks like Quixel megascan materials use PerInstancedRandom in their instanced and foliage materials.
This is not supported by the plugin at the moment. Ill check if I can add it.
Non-foliage materials seem to work well on my side.
- ChrisHekman
- Posts: 1061
- Joined: Wed Jan 18, 2017 3:09 pm
I have added subsurface/translucency. Will be part of the next build.