What's the best way to work with orthographic cameras for UE4. I'm using the newest Octane version for UE4.24.
It seems like when using a camera, the controls are stuck and conflicting between what I control in Octane and what I set in the actual camera - with perspective and scale being frozen in Octane (what let's me set the width of the orthographic view - and isn't tied to the UE4 Camera's Orthographic width settings).
Orthographic cameras continue to be one of the most frustratingly underdeveloped components while trying to do architectural things - and I'm excited that I feel the Octane render can handle orthographic views well, it's just getting the camera settings to actually behave Im struggling with.