Have any games been created using the Brigade game engine?

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indigo9
Posts: 1
Joined: Sat Jan 23, 2021 11:19 pm

Here OTOY says: "Brigade™ is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization like most other 3D game rendering engines."

https://home.otoy.com/render/brigade/

Why has nobody created games using this engine yet? The visual quality looks far higher than any rasterised game engine.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

I couldnt agree more. Would definitely be an interesting game project. Alas we are not a game studio.
We are actively working on Brigade for realtime FVX though: https://twitter.com/OTOY/status/1286145833147088896
robertkim325
Posts: 1
Joined: Tue May 06, 2025 7:38 am

Brigade's path-traced rendering is truly impressive—it brings a level of realism that’s hard to match with traditional rasterization engines. That said, I think the main reason we haven’t seen full games built on Brigade yet comes down to performance and practicality. Real-time path tracing is still extremely demanding, especially for complex, large-scale game environments where consistent high FPS is critical.

But with hardware improvements (like RTX cards and real-time denoisers), maybe it's just a matter of time. Would be amazing to see a smaller indie project or demo push the envelope and showcase Brigade’s capabilities in a real gameplay scenario. Curious to see where OTOY takes this!
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