OctaneRecorder without domain reload

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

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tombube
Posts: 9
Joined: Thu Sep 05, 2019 1:51 pm

Hello, I'm wondering if OctaneRecorder supports disabling domain and scene reloading. When running the recorder in our scene, the reimport of our scene can take upwards of 10 minutes (big scene, I know), so not having to do it it whenever we record a sequence would be really beneficial.
ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

Domain unloading has been a frustration during development.

The plugin should have a serialize feature for going into and out of play mode (domain unloading). So it should not have to load and reload everything going into and out of playmode. (Maybe this is broken?)

Except there is a additional issue when you record a sequence to ORBX.
When you render/export an animation to ORBX, we have to clear the entire scene at the end because the export process creates a lot of duplicate and redundant nodes. This triggers a complete re-import.

Rendering directly to images, should work fine and only reimport a few things.
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