Can anyone tell me what the best practice is for using vdb with orbx in unity?
I can get it working but intermittently the reference to the vdb seems to get lost for no apparent reason and I get an error of the form:
Invalid AssetDatabase path: F:\Unity\Octaneproject\Assets/test/orbx/test.vdb.orbx. Use path relative to the project folder.
And in the octane log: cannot import a regular grid from an empty voxel buffer.
Seemingly identically referenced orbx's (both orbx and vdb in assets folder of unity) will still work when previously working ones no longer do.
It's a real shame as it's such a nice workflow when it is functioning.
Win10, octane 2020.1, Unity 2019.3.6f1, 1800x, 32GB, RTX2080