Hi,
I was wondering if it is possible to render text (eg. using Text Mesh Pro or some other solution) using the Octane renderer. Do I have to create a custom material? Doest Octane work with signed distance fields? By default, TMP text become black symbols when using the Octane path tracer. For my scene 2D text or 3D text would both work. Thanks for any reply!
Rendering text (eg. text mesh pro)
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Unity text rendering is unsupported in Octane for unity.
Octane does support signed distance fields with custom materials, but if you want it to render text you will need to make it do that yourself.
Octane does support signed distance fields with custom materials, but if you want it to render text you will need to make it do that yourself.
Thanks Chris,
Is Unity text rendering on the roadmap? How do other users deal with text rendering in a (animated) scene? Use post-processing tools? Do you have any hints/tutorials on how to use signed distance fields with custom materials?
Thanks! For me text rendering is a major feature. It allow for a fully automated Unity Octane workflow to create beautiful 3D content for eg. Youtube.
Is Unity text rendering on the roadmap? How do other users deal with text rendering in a (animated) scene? Use post-processing tools? Do you have any hints/tutorials on how to use signed distance fields with custom materials?
Thanks! For me text rendering is a major feature. It allow for a fully automated Unity Octane workflow to create beautiful 3D content for eg. Youtube.