Baking texture to Unity

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Baking texture to Unity

Postby vesta » Sun Sep 01, 2019 9:12 pm

vesta Sun Sep 01, 2019 9:12 pm
I'm using Cinema 4D and I did a project in Octane and client asked me to send them the project with baked textures (and light of course, I used an hdri) that they'll use in Unity, is there a workaround to do that? thanks
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Re: Baking texture to Unity

Postby Ballogram » Thu Sep 05, 2019 2:23 am

Ballogram Thu Sep 05, 2019 2:23 am
You can do it in Unity or in C4D or in OTOY. You have to set the bake ID number on the object and then in your renderer set the same bake ID number. You may need to make sure the camera is correct. I prefer using the Unity scenes to do this because the stock scenes have beautiful light and seem to work better(as long as I bake the textures in the OTOY scene view not in the Unity scene view). Its not a simple process but you'll figure it out!
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