Hi Oliver,
no need to apologize, I was able to understand your message just fine.
I have multiple bugs with octane, for example rendering, there are polygons that are 100% black or the light illuminates the other side of the face (wall).
Can you provide me with a screenshot of what you are referring to?
Otherwise, when I modified my file of the 3D object and I re-import, octane does not want to refresh the scene, therefore obliged every time to disconnect and reconnect for it to work.
Yes, this is definitely an issue. Thank you for bringing it to my attention.
For material octane, sometimes it removes the parameters I just made.
Are you using an Octane PBR override shader in Unity, or are you modifying the standard/standard (specular) shaders? The Unity shaders will be reset to their default parameter configuration in the Octane graph. If you have this problem with an Octane PBR override shader, that's an issue we'd have to look into.