Good evening,
I would like to use Octane with the URP. It works, but not perfectly. I am not a pro user, so it's difficult for me, scretching the surface is the only thing I can fo. The materials I have in my project don't look very good, so I assume the shader is not perfectly suiting for the octane renderer, right?
Is there something coming up, or is there anything I can do?
Thanks for the advice and my regards
Unity Universal Render Pipeline (URP) with Octance
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Which material are you using?
We fully support the base materials and
Other materials are attempted to be converted asif they were standard materials.
We are looking into supporting the newer HDRP materials.
We fully support the base materials
Code: Select all
standard
Code: Select all
standard (specular setup)
We are looking into supporting the newer HDRP materials.