Unity Universal Render Pipeline (URP) with Octance

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

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vrinsight
Posts: 2
Joined: Mon Jul 19, 2021 7:11 am

Good evening,

I would like to use Octane with the URP. It works, but not perfectly. I am not a pro user, so it's difficult for me, scretching the surface is the only thing I can fo. The materials I have in my project don't look very good, so I assume the shader is not perfectly suiting for the octane renderer, right?

Is there something coming up, or is there anything I can do?

Thanks for the advice and my regards
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Which material are you using?
We fully support the base materials

Code: Select all

standard
and

Code: Select all

standard (specular setup)
Other materials are attempted to be converted asif they were standard materials.

We are looking into supporting the newer HDRP materials.
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