Moderator: ChrisHekman
adamnerva wrote:I feel like several of my issues with this plugin have already been solved by Paul in the Modo plugin. For instance, he is converting the Unreal shader on the fly, but also provides an Octane Material Override that allows for a custom Octane material while leaving the native material/shader in place. Things like subdivision are controlled by item-level overrides. Much of the common sense logic that Paul applied to the Modo plugin would also work great for Unity too. I know he is busy, but maybe he can consult.
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