Texture nodes names in exported ORBX file

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J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Exported texture nodes in ORBX file has meaningless names like 0x7ff9389f1488 or 0x7ff9389f5ed8
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Can this be fixed?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DrawFun
OctaneRender Team
Posts: 375
Joined: Fri Aug 25, 2017 5:02 am

Hi J.C,

Thanks for your report.
This is a legacy design issue. We also noticed it and have some plans to refactor current node graph naming logic.
In the current and the coming builds, we are focusing on stabilizing refactored mesh structures and bug fixes. After that, we will look into the possibilities of a new node graph naming logic.

Cheers,
DrawFun
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