interface

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interface

Postby gah5118 » Fri Apr 15, 2016 5:29 pm

gah5118 Fri Apr 15, 2016 5:29 pm
It would be excellent if the standalone interface could be implemented. At least the ability to have the nodegraph editor. Maybe some kind of connection between standalone and maya so that a new element wouldn't even be needed? Similar to how HDR light studio works.

I own the plugin but haven't used it after testing since I find it slows down my overall workflow. The main things that keep me from utilizing it are:

material setup (after using the node editor in octane, its way more robust and easier to change multiple materials) I have used maxwell in maya in the past and found their system to be a little more usable. Especially when importing from their library since you can assign a bunch of materials arbitrarily, then open the library in the attribute editor for that material and change it.

Scene setup is also way faster/more flexible in standalone.



If these are things that are already present, I am all ears (or reading eyes) and would love to learn about it.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
gah5118
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