Hey guys,
I've been dealing with this issue since a long while and I've hoped it will be fixed in one of the updates. However it seems there are no more updates for v2.x. But this is a serious issue for me and my colleagues.
When we load a heavy alembic sequence - for example a water simulation mesh - set its mode to reshapeable proxy and turn the render update mode to movable proxy. Either if IPR or Batch render is started the first frame loads fine. The next time the timeline changes the memory starts to fill in and after a short while maya crashes. There are moments when in IPR mode the scene updates without problem for a while, but the crash eventually is unescapable.
Batch rendering is practically impossible in an efficient way due to this, as the only stable way to do is to turn the animation mode into full. Which - due to our large scenes of static/scatter/movable objects- is giving a heavy load time for each frame.
I've seen someone facing a similar issue in the houdini octane plugin where it was fixed.
viewtopic.php?f=103&t=48500
please take look and let me know what and when to expect.
Many thanks!