OctaneRender for Maya 4.02.1-13.32 [OBSOLETE]

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OctaneRender for Maya 4.02.1-13.32 [OBSOLETE]

Postby JimStar » Tue Feb 19, 2019 11:27 pm

JimStar Tue Feb 19, 2019 11:27 pm
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya® Version 4
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016, 2016.5, 2017 and 2018 64-bit on Windows, Linux and OSX operating systems.

License upgrade

Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:

  1. Go to https://home.otoy.com/render/octane-render/purchase/
  2. Select "Upgrade" in the top menu.
  3. Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
  4. Select the licenses you want to upgrade and confirm.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 4.02.1 are here:
OctaneRender Standalone 4.02.1

Please read the new features implemented from Octane Standalone 4 version our blog post.


Changes since version 13.31:

  • Fixed image textures initial refresh bug.


Windows DOWNLOAD
OctaneRender for Maya 4.02.1-13.32
OctaneRender for Maya 4.02.1-13.32 Demo

Linux DOWNLOAD
OctaneRender for Maya 4.02.1-13.32
OctaneRender for Maya 4.02.1-13.32 Demo

MacOS DOWNLOAD
OctaneRender for Maya 4.02.1-13.32
OctaneRender for Maya 4.02.1-13.32 Demo



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Subscription Studio Downloads
=================================

OctaneRender for Maya Studio 4.02.1-13.32 [Windows]

OctaneRender for Maya Studio 4.02.1-13.32 [Linux]

OctaneRender for Maya Studio 4.02.1-13.32 [MacOS]
Last edited by JimStar on Tue Feb 26, 2019 2:41 am, edited 1 time in total.
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Tharso » Wed Feb 20, 2019 7:17 pm

Tharso Wed Feb 20, 2019 7:17 pm
Why octane viewport render was realtime when moving objects in 4.01 versions and now in the lastest version the viewport render only refreshes when I release the mouse???
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby JimStar » Wed Feb 20, 2019 7:53 pm

JimStar Wed Feb 20, 2019 7:53 pm
Tharso
Thanks for the report, I can reproduce it. Will be fixed in next version.
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Tharso » Wed Feb 20, 2019 8:32 pm

Tharso Wed Feb 20, 2019 8:32 pm
JimStar wrote:Tharso
Thanks for the report, I can reproduce it. Will be fixed in next version.


Nice. Thanks Jim.
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Tharso » Wed Feb 20, 2019 10:16 pm

Tharso Wed Feb 20, 2019 10:16 pm
My batch render dont work in this version. Maya 18.5 . Dont save in images folder.
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby JimStar » Wed Feb 20, 2019 10:28 pm

JimStar Wed Feb 20, 2019 10:28 pm
Tharso wrote:My batch render dont work in this version. Maya 18.5 . Dont save in images folder.

This is a known rendering engine bug. Was fixed mostly in current engine, but looks like still happens sometimes...
I can't reproduce it on my machine, but it still happens sometimes for others. So would be cool if you could do some more testing and share some details:

1. What image format do you use?
2. If you use PNG or EXR when this happens, does it work OK after switching to JPG?
3. What GPUs and driver version do you use?
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Tharso » Wed Feb 20, 2019 11:02 pm

Tharso Wed Feb 20, 2019 11:02 pm
JimStar wrote:
Tharso wrote:My batch render dont work in this version. Maya 18.5 . Dont save in images folder.

This is a known rendering engine bug. Was fixed mostly in current engine, but looks like still happens sometimes...
I can't reproduce it on my machine, but it still happens sometimes for others. So would be cool if you could do some more testing and share some details:

1. What image format do you use?
2. If you use PNG or EXR when this happens, does it work OK after switching to JPG?
3. What GPUs and driver version do you use?


Today png worked one time, but 10 minutes later stopped work. I tested Exr dont work too. Jpg I didnt test. 2 x1070 and one 1080ti. Driver 416.81
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Tharso » Wed Feb 20, 2019 11:03 pm

Tharso Wed Feb 20, 2019 11:03 pm
octane postprocessor sometimes stops too.
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby JimStar » Wed Feb 20, 2019 11:22 pm

JimStar Wed Feb 20, 2019 11:22 pm
JimStar wrote:2. If you use PNG or EXR when this happens, does it work OK after switching to JPG?
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Tharso » Thu Feb 21, 2019 12:24 am

Tharso Thu Feb 21, 2019 12:24 am
JimStar wrote:
JimStar wrote:2. If you use PNG or EXR when this happens, does it work OK after switching to JPG?


No dont work too. jpg, png after jpg, not working. 416. 71 dont work. 416.81 dont work. 416.91 octane dont start.
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