BK wrote: We are constantly in touch with ADN team since this is a major refactoring, however, it is progressing according to as we planned.
ADN = Autodesk Developer Network
( as "ADN" might be confusing for people reading this )
Can you give us more details about which parts of the plugin are refactored ?BK wrote: There would be lots of improvement and the plugin will run much efficiently. It will also support the older versions too.
I mean, you only talked about Motion Blur (oversampling) but the purpose of the refactoring seems to be a lot wider than that:
Is this refactoring about making the plugin code easier to maintain and update ?
is it to be more in line with Octane Standalone and coming Octane SDKs ?
is it about a better integration in Maya and better usage of the Maya API ?
....