Rendering Particles

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Rendering Particles

Postby teleliq » Tue Sep 22, 2015 5:13 pm

teleliq Tue Sep 22, 2015 5:13 pm
Hey Guys,

I'm a Octane user for Cinema4D for quite some time now and since i'm also learning Houdini, i bought a license for this too. Great to see the progress in developement here. I have a particle simulation here which i try to render but i can't figure out how. I just need the particles as tiny spheres exactly how i could render it in mantra. I found the help where it is described that i should use the instance node, but since i'm pretty new to Houdini, i can't figure out how to set it up. So it would be great if someone could give me a short walkthrough.

Thanks!
Simon
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Re: Rendering Particles

Postby juanjgon » Tue Sep 22, 2015 5:36 pm

juanjgon Tue Sep 22, 2015 5:36 pm
It is easy. You only need to add a Houdini "instance" OBJ node, set the object to be instanced in the "Instance Object" parameter, and configure a SOP network inside the instance node to merge the object that is the source of the particles and extract the points information.

You have a sample scene attached to this email.

-Juanjo
Attachments
instacing_particles.rar
(43.53 KiB) Downloaded 162 times
image000788.jpg
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Re: Rendering Particles

Postby teleliq » Tue Sep 22, 2015 5:57 pm

teleliq Tue Sep 22, 2015 5:57 pm
YES! YES! YES!

Thanks!
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