Hi,
I'm trying to archive a scene to Orbx/alembic with "Export without render scene" checked but it still calculates the image itself. Could you confirm or am I doing something wrong?
Thanks
Yaniv
Archive ORBX still renders image?
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Before posting a bug report, please check the following:
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Hi
Sorry for the delayed response.
So it happens when Rendering Mode is set to Full Scene Reload. Otherwise it works fine but not everything in the animation updates properly.
Could you possibly check urgently and provide a quick fix if possible? On a tight deadline and would like to render on a friend's machine as well.
Thank you!
Yaniv
Sorry for the delayed response.
So it happens when Rendering Mode is set to Full Scene Reload. Otherwise it works fine but not everything in the animation updates properly.
Could you possibly check urgently and provide a quick fix if possible? On a tight deadline and would like to render on a friend's machine as well.
Thank you!
Yaniv
Yes, only while rendering in "update" mode you can write animated .orbx files. Unfortunately some features can't be updated, for example objects with variable topology, update some parameters and so on. This is why we added the "full scene reload" mode.
What can't be updated in your scene while rendering in update mode?
-Juanjo
What can't be updated in your scene while rendering in update mode?
-Juanjo
I haven't checked exactly why it only renders correctly in Full Reload even when rendering the animation straight from houdini. I guess it has to do with those limitations you've mentioned. I have CHOPS controlling timewarps on many things so maybe something there is not updating.
Thanks
Thanks
Yes, I suppose that you could export only one frame to each .orbx file if you set the same start and end frame in the ROP node. Perhaps you could need a script controling the ROP node to export all the frames of your animation.
-Juanjo
-Juanjo