OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Forums: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3
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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby ten » Sat Jun 20, 2015 11:59 pm

ten Sat Jun 20, 2015 11:59 pm
Ive had this issue before. I means the paths are incorrect in your houdini.env somewhere.

Recheck the paths and make sure the slashes are correct way round and all the "", $PATH stuff is all correct to.

Maybe in the final version an installer could do this automatically Jaungo ? :)

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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby Fred Thunderbird » Sun Jun 21, 2015 8:44 am

Fred Thunderbird Sun Jun 21, 2015 8:44 am
h14octprblm.jpg


My problem on pic.

Sorry for english

Thnx Fara
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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby juanjgon » Sun Jun 21, 2015 9:13 am

juanjgon Sun Jun 21, 2015 9:13 am
I think that your houdini.env file should be something like this, with the $PATH at the end of the PATH variable:

PATH = "C:/Program Files/Side Effects Software/Octane_h14/bin;$PATH"
HOUDINI_PATH = "C:/Program Files/Side Effects Software/Octane_h14;&"


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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby Fred Thunderbird » Sun Jun 21, 2015 9:42 am

Fred Thunderbird Sun Jun 21, 2015 9:42 am
strange.
im copy script from manual - its dont work.
copy from your post - work
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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby juanjgon » Sun Jun 21, 2015 9:51 am

juanjgon Sun Jun 21, 2015 9:51 am
Great, I think that the problem could be the "$PATH" string position. If you have more problems, let me know.

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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby Centipede » Sun Jun 21, 2015 12:34 pm

Centipede Sun Jun 21, 2015 12:34 pm
Also notice that Houdini seems to be sensitive to errors in the HOUDINI_PATH string in houdini.env. In my case:

HOUDINI_PATH = /opt/htoa-1.5.2;/opt/octanerender-houdini-2.23.2.4&
.. was wrong but ...

HOUDINI_PATH = /opt/htoa-1.5.2;/opt/octanerender-houdini-2.23.2.4;&
.. was right. The difference is that I forgot the last semicolon before &
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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby LFedit » Tue Jun 23, 2015 12:22 pm

LFedit Tue Jun 23, 2015 12:22 pm
It's awesome to see octane in Houdini! Wondering if this plugin works with the Houdini Indie license as well? Thanks.
Win 7 64bit/ Nvidia Maximus k5000 and k20
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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby juanjgon » Tue Jun 23, 2015 2:25 pm

juanjgon Tue Jun 23, 2015 2:25 pm
Currently the plugin can't work in the Indie version because the Indie version doesn't allow third party render engines and it only works with the native ROP nodes. This is something that only SideFX can change ;)

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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby mclaird » Tue Jun 23, 2015 6:35 pm

mclaird Tue Jun 23, 2015 6:35 pm
Juanjo,

Great job, Its amazing to see Octane working even with volumetrics from this revision (2.23) I have a couple of questions if you dont mind. Is it possible to render cubemaps with the plugin? If so, could you assist me to do so?

And second question, being this beta so close to the release of Octane 3 would it affect on any special way the upgrade from this plugin (2.23) to the next version one?

Thanks!
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Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.3

Postby juanjgon » Tue Jun 23, 2015 6:56 pm

juanjgon Tue Jun 23, 2015 6:56 pm
Cubemaps for VR? Yes, you can render this kind of scenes. In the render target select the panoramic camera and set the camera type to "Cube Map", set the Fov angles to 360x180, enable the "Keep Upright" option and set the Stereo Output to "Side by Side". Also you need to set the camera resolution to 18432x1536.

Currently I don't have any reference about the upgrade price of the plugins for Octane 3. I think the the current 2.2 plugin could be sold at reduced price until the Octane 3 plugin release, so the price of the current 2.2 plugin plus the upgrade price to 3.0 could be near the same or even less than the full Octane 3 plugin license at normal price. But anyway it is too early to speak about prices and release dates ;)

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