Hi,
I've got a bit of a problem:
I have several planes in my scene that I need to play an animated texture, but starting at different times.
Is there any way of achieving that procedurally? E.g. by passing a float attribute containing the frame number of the image sequence for the image texture node to load?
Problem is, I can't fake it by just having different shaders with different image textures. Being in Houdini, the setup for the scene is both large and procedural.
I tried doing it with an OSL texture, but that also doesn't work because Octane's OSL implementation doesn't support string operations. (Otherwise I could just pass the frame number as float and then concatenate a string for the actual image file to load)
Anybody have any ideas?
Thanks!