Hi;
I'm trying to render something onto which I'd like to map an animated texture.
Inside an Octane Network, I have a TextureImageRGB node. Into the Filename parameter, I've entered a path like this:
$HIP/animatedImage/ahimatedImage.$F.jpg
I notice that Octane seems to render the expected image when I do an IPR render, but does NOT render an animated texture when I do a batch render. Can someone help me understand how to do this properly?