Voronoi Fractures?

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Voronoi Fractures?

Postby Shnoogy » Tue Jun 25, 2019 7:26 am

Shnoogy Tue Jun 25, 2019 7:26 am
Hey guys,

probably heard this a couple of times here and there, but I'm new at this ORC thing...

I've got a big scene. with about 40 Voronoi fractures at different keyframes doing transitions and stuff.

alembic? that's probably gonna take about 60 hours.

trying to export to orbx, left it all night, and it had "total export time - 106153.12 ms" writing at the bottom left.

0% through the night, woke up, still a 0%.. nothing budged..
what am I doing wrong?

I have a pc. with arguably decent hardware.. 6700k, gtx1070, 32g...
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Re: Voronoi Fractures?

Postby bepeg4d » Wed Jun 26, 2019 6:10 am

bepeg4d Wed Jun 26, 2019 6:10 am
in my experience, Voronoi Fracture object can be exported into .orbx, but you have to be careful with the settings.
If too detailed, also c4d fails yo export it into Alembic, I suspect that it generates too much degenerated polygons :roll:
Try to lower the complexity, until also c4d is able to save it in .abc format.
ciao Beppe
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Re: Voronoi Fractures?

Postby leslietomb95 » Tue Dec 31, 2019 6:43 am

leslietomb95 Tue Dec 31, 2019 6:43 am
The update for Voronoi fracture simplified many tasks. The integration issues cause for newbies.
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