Ok, this is the ocean simulator in blender .. that's doing the wave mesh. I tried to come up with some sort of water material ... being a newbie, this is just a mixed material, made of a specular material for the water ... where I tried to include some SSS medium (which isn't really visible ... I'm not even sure it shows up with direct lighting? Probably not) and a glossy materia with the grayscale foam texture. The problem is, the foam texture also has gray areas of the water on the fotoe ... that creates this opacity.
How do I turn this foam texture in only foam ... and tranparent alpha for the rest? Just edit it in some photoshop and delete all the water gray and leave the foam white, then load that onto the glossy material?
A newbie ocean
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Looks good Voon!
If you want to see some translucency, put a pier in the water or something similar, so you can see an object above and beneath the surface...then hit it with your sun.
best,
O
If you want to see some translucency, put a pier in the water or something similar, so you can see an object above and beneath the surface...then hit it with your sun.
best,
O
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Increase maxdepth to 8 (PT or PMC kernel).
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Thanks for the ideas ... still learning. The material is just a glossy with the foam texture over it ... next steps will be to add an alpha channel to the foam etxture so I can make the parts that are not foam transparent. But to use medium and scatter, I need to use an enclosed box, right? Not just the distrorted planed it is atm. So I'd have to add a cube to be the submerged waters.