This is the second maintenance update of the stable 2.1 branch.
Changes since version 2.16:
- Fixed render reset when a render region is applied to an animated scene.
- Fixed camera reset command for panoramic camera nodes.
- Fixed polygon side texture that was broken, when a bump or normal map is used (see http://render.otoy.com/forum/viewtopic. ... 18#p216818).
- Fixed random colour texture node when used in an emitter.
- Brought the option back to the pass save dialog, which allows you save passes as tonemapped .exr files.
- Fixed incorrect update of render passes while rendering is paused.
- Improved machine identification on Windows XP.
- When a scene node graph (Alembic) is deleted and the corresponding file is not used anywhere else anymore, the file will not be unlocked.
- Fixed crash when loading the animation of a mesh with object IDs and with non-constant topology from an Alembic file.
- Fixed a couple more crashes during loading of Alembic files, which were reported on the forum.
- Fixed numeric fields of the color picker on Mac OSX.
- Fixed incorrect undo when a node is created via the node graph editor.
- If a material map or object layer map node is connected to a geometry node other than a mesh node, all dynamic input pins are removed.
- Fixed scan of Lua script headers that don't have the header starting directly in line 1.
- Fixed frame numbering in the render animation script when only a subset of the frames is rendered (see http://render.otoy.com/forum/viewtopic. ... 80#p218780).
- Fixed crash when a scripted node graph tries to access the scene root graph, while loading the project.
- Creating a node via a Lua script will give the node its default name if no name is specified.
- Fixed the problem in network rendering that saving an HDR image can block the slave too long and the daemon kills the process (http://render.otoy.com/forum/viewtopic. ... 22#p218822).
- Fixed a crash in the net render slave that occurred sometimes when render passes are used.
- Fixed a crash that occurred sometimes when you stop a daemon via CTRL-C while the slave is running.
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html). The minimum supported version of Mac OS is 10.7.
Windows
- 32-bit commercial version (installer)
- 64-bit commercial version (installer)
- 32-bit commercial version (ZIP archive)
- 64-bit commercial version (ZIP archive)
- 32-bit demo version (installer)
- 64-bit demo version (installer)
- 32-bit demo version (ZIP archive)
- 64-bit demo version (ZIP archive)
Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit demo version (DMG image)
Linux
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)
Happy rendering,
Your OTOY NZ Team