OctaneBench® 3.06.2 - 1x Quadro M6000 4 results
|Quadro M6000||1||5.2 or 5.2|
(varies by card)
|View FAQ for more info.|
|Total Score #2||128.11|
|Interior (by Julia Lynen)||Info Channels||65.20||127|
|Interior (by Julia Lynen)||Direct Lighting||23.29||131|
|Interior (by Julia Lynen)||Path Tracing||11.17||131|
| Idea (by Julio Cayetaño)||Info Channels||109.28||127|
| Idea (by Julio Cayetaño)||Direct Lighting||27.16||129|
| Idea (by Julio Cayetaño)||Path Tracing||24.85||128|
|ATV (by Jürgen Aleksejev)||Info Channels||38.65||123|
|ATV (by Jürgen Aleksejev)||Direct Lighting||19.32||127|
|ATV (by Jürgen Aleksejev)||Path Tracing||16.34||126|
| Box (by Enrico Cerica)||Info Channels||82.73||126|
| Box (by Enrico Cerica)||Direct Lighting||17.60||127|
| Box (by Enrico Cerica)||Path Tracing||17.17||128|
These values are calculated from the averages of all submissions and may not be representative of actual performance.
- #1 What score is recommended for Octane?
This depends on your scene complexity and time-frame, but we recommended a score no lower than 45 for good render performance.
Please note that cards must have a score of 20 or higher to meet Octane's minimal performance requirements.
While cards below this level may still be compatible, Octane's performance will be significantly impacted.
- #2 What does the score value mean?
The score is calculated from the measured speed (Ms/s or mega samples per second), relative to the speed we measured for a GTX 980.
If the score is under 100, the GPU(s) is/are slower than the GTX 980 we used as reference, and if it's more the GPU(s) is/are faster.
- #3 What does the weight value mean?
The weight determines how each kernel's score affects the final score, and kernels that have higher usage are weighted higher.
- #4 What is Ms/s?
Ms/s is mega-samples per second, this value is the average of all the results uploaded to OctaneRender for this/these GPU(s).