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Bedroom scene (First render) Advices please.

Posted: Sun Oct 23, 2011 12:35 am
by jp_vas
Hello Octane friends,

I wanted to try Octane so i bought my own comercial licence, this is my first render with Octane, so far i am liking the software a lot but i havent got the realistic results i would like... (most of my renderings look like my old Mental ray renderings) i thought that a unbiased renderer would improve that a lot...
i know there is a long way of learning to get photorealistic images but i would like to get there some day.
I hope you guys have the time to give me some advices and say what you think of the image.
thanks :)


Also some questions :)
-isnt 7 hours to much time for a render of this scene? is there a way to optimize this?
-Why is the diffuse option of the DL Kernel so slow as it is supposed to be biased? (i say this because the image needs i think 2 more hours to clean, so i better use PT or PMT)

Re: Bedroom scene (First render) Advices please.

Posted: Sun Oct 23, 2011 7:37 am
by picajol
Im no expert but maybe light passing thru those curtains is your main resson for long rendering time.
Agree with you, doesnt have that wow factor.

Re: Bedroom scene (First render) Advices please.

Posted: Sun Oct 23, 2011 3:11 pm
by jp_vas
Hi, thank for your post, do you know which material is better and faster for this curtains, i used diffuse mat with transparency.

Re: Bedroom scene (First render) Advices please.

Posted: Sun Oct 23, 2011 4:13 pm
by picajol
Sorry not a Octane user :oops: , yet, but I recommend try rendering scenes without curtains, and with window portals...No glass on windows

Re: Bedroom scene (First render) Advices please.

Posted: Sun Oct 23, 2011 5:20 pm
by gabrielefx
photoshop...photoshop...photoshop

Re: Bedroom scene (First render) Advices please.

Posted: Sun Oct 23, 2011 7:07 pm
by jp_vas
And if i wanted to use the curtains... is there a way to render them apart and then put everything together?

hi gabrielefx, what do yo mean by photoshop. could you give some tips.

Re: Bedroom scene (First render) Advices please.

Posted: Thu Oct 27, 2011 12:48 am
by jp_vas
Well, i tried a little editing in photoshop, i think it looks a bit better...

Re: Bedroom scene (First render) Advices please.

Posted: Thu Oct 27, 2011 2:40 am
by [gk]
you should remove the focus makes the scene look like minature model.
make textures for the bed cloth and pull it into sculptris and make wrinkles.
try care for small model details and correct texture scales

Re: Bedroom scene (First render) Advices please.

Posted: Thu Oct 27, 2011 7:57 am
by ribrahomedesign
hi.
GK is spot on , there is nothing wrong with the light ,work on the materials , the floor for example needs some bump map
dont remove window glass or walls to get light in like some people advice ,if Archviz is what you do ,your client wan't see a image of there future home
that is faked by removing stuff that need to be there. for the first render it is very good
keep up the good work
Rico

Re: Bedroom scene (First render) Advices please.

Posted: Fri Oct 28, 2011 3:00 pm
by jp_vas
Thank you very much for taking time to give the recomendations, and i agree with what you say about faking things... i dont like it neither.
i will work with the details of the scene you mentioned and post the work.
i will not change anything but the details, textures,etc (i will leave the camera, ilumination, etc) to check how it improves.