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At The Park
Posted: Tue Oct 11, 2011 12:15 pm
by radiant
Trying to get my hands on some foliage work such as alphas and trying to work around keeping under the Vram limit.
Still needs work.
Heres an early 4k downscaled to 1k
And here is the most recent

Re: At The Park
Posted: Tue Oct 11, 2011 2:05 pm
by cornel
wow, very nice mood and color-scheme.
impressive amount of plants, BTW.
keep rolling!
Re: At The Park
Posted: Tue Oct 11, 2011 3:51 pm
by matej
Too much extremes for my taste. Too saturated, gamma too strong, burned sky, extreme vignetting... It feels like there's an atomic explosion behind the camera... apocalypse competition?

Re: At The Park
Posted: Tue Oct 11, 2011 4:45 pm
by ROUBAL
I agree with Matej. And the fruits look like japanese lanterns...

They look heavy, but some of them are on the top of the tree, like baloons in the sky... I don't think it would happen in nature.
I would shorten the grass, desaturate and reduce the vignetting. Also, the two tree trunks on the right look very flat on the second image.
Re: At The Park
Posted: Tue Oct 11, 2011 8:25 pm
by Elvissuperstar007
acid!
my eyes ache
Re: At The Park
Posted: Tue Oct 11, 2011 9:10 pm
by portgas
Polygonal grass or alpha masked planes?
Re: At The Park
Posted: Wed Oct 12, 2011 2:33 am
by radiant
matej wrote:Too much extremes for my taste. Too saturated, gamma too strong, burned sky, extreme vignetting... It feels like there's an atomic explosion behind the camera... apocalypse competition?

Yeah i might turn he saturation down, and put a 12 o clock and put the turbulence down.
ROUBAL wrote:I agree with Matej. And the fruits look like japanese lanterns...

They look heavy, but some of them are on the top of the tree, like baloons in the sky... I don't think it would happen in nature.
I would shorten the grass, desaturate and reduce the vignetting. Also, the two tree trunks on the right look very flat on the second image.
Yeah i forgot to add a bump map to the trees and i also will cut and curve the grass more.
portgas wrote:Polygonal grass or alpha masked planes?
alpha masked planes

Re: At The Park
Posted: Mon Oct 17, 2011 11:35 am
by mbetke
if you want realism look then it needs more work. if you aim for colorful maybe cartoon theme its well done. I would give the walls more depth. they look flat now.
If you need some more vegetation go to my shop @
http://shop.pure3d.de and download the free vegetation samples. they are made for games but work well with octane too. Just sort it with lowest price if you dont want to browse the models a lot.

Re: At The Park
Posted: Mon Oct 17, 2011 11:53 am
by gabrielefx
mbetke wrote:if you want realism look then it needs more work. if you aim for colorful maybe cartoon theme its well done. I would give the walls more depth. they look flat now.
If you need some more vegetation go to my shop @
http://shop.pure3d.de and download the free vegetation samples. they are made for games but work well with octane too. Just sort it with lowest price if you dont want to browse the models a lot.

Lumion produces the same results...

Re: At The Park
Posted: Wed Oct 19, 2011 3:51 am
by radiant
mbetke wrote:if you want realism look then it needs more work. if you aim for colorful maybe cartoon theme its well done. I would give the walls more depth. they look flat now.
If you need some more vegetation go to my shop @
http://shop.pure3d.de and download the free vegetation samples. they are made for games but work well with octane too. Just sort it with lowest price if you dont want to browse the models a lot.

Cheers i will have a browse
