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Sabre car in a studio

Posted: Tue Mar 30, 2010 5:14 pm
by Sam
Model by http://www.colacola.se/
Original size was 4096 by 2048 but.. the model wasn't high poly enough :lol:
So I resized it to hide the low-poly look... I could subdivide everything and re-render also

What's interesting here is the light
Look at the tires, how can the light come from below ?
Its simple, the ground is a diffuse material at 50% opacity ;)

Image

Re: Sabre car in a studio

Posted: Tue Mar 30, 2010 9:46 pm
by radiance
great ;)

we definately need more cool car renders ;)

Radiance

Re: Sabre car in a studio

Posted: Tue Mar 30, 2010 9:48 pm
by Sam
The only bad thing with this render is... well... the render time
At 4096 pixels by 2048 its really over kill :mrgreen:

Re: Sabre car in a studio

Posted: Tue Mar 30, 2010 9:58 pm
by radiance
ahhh, due to that light on the tires i thought it was rendered with directlighting...

long rendertime ? well, it's clean, super-clean.
and what is long nowadays ? i used to leave lux render in the background for 2 days on a high-res final about a year ago.
3 years ago i rendered 12 hours with 7 PCs in a network.

Radiance

Re: Sabre car in a studio

Posted: Tue Mar 30, 2010 9:59 pm
by andrian
YEAH BABY , I want some of this. ;)
Very cool render, I wish I have more spare time to play with my car collection...
What was the render time looks like ?

Re: Sabre car in a studio

Posted: Wed Mar 31, 2010 6:47 am
by Sam
9h for 11'000 samples per pixels at 4096 by 2048 pixels without filtering

Yeah overkill :lol:

But that was useless, like I said the model is not high-poly enough for this resolution...