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Where are we with strands exporting correctly?

Posted: Tue Oct 04, 2011 2:13 am
by adrencg
I just tried to bring some strands into Ocatne, and I see nothing. This could mean I'm doing something wrong -- or is it not possible yet?

Re: Where are we with strands exporting correctly?

Posted: Tue Oct 04, 2011 4:10 am
by face
Strands must have an instance shape.
Otherwise, you can send me the scene to check...

face

Re: Where are we with strands exporting correctly?

Posted: Tue Oct 04, 2011 12:28 pm
by PeterCGS
I tried to get this one working with Octane yesterday (first try with strands).. http://vimeo.com/26723944

But, I had trouble getting anything out to export :I

Re: Where are we with strands exporting correctly?

Posted: Tue Oct 04, 2011 5:49 pm
by face
The problem is, for cobwebs you need a lot of tiny strands. Have used the compound and make an image with around 4.7mio tris.
I can send you the SI scene if you want...

face

Re: Where are we with strands exporting correctly?

Posted: Tue Oct 04, 2011 6:15 pm
by PeterCGS
Ooh, please send the scene, and I can check where Im going wrong.. That cobweb looks pretty cool :) With some nice DOF and such.. Yummy!

Re: Where are we with strands exporting correctly?

Posted: Wed Oct 05, 2011 10:14 am
by face
I hope it works, have used the 2012.SAP...

face

Re: Where are we with strands exporting correctly?

Posted: Wed Oct 05, 2011 10:49 am
by PeterCGS
Thanx Face! Will try asap! :)

Re: Where are we with strands exporting correctly?

Posted: Wed Oct 05, 2011 5:26 pm
by adrencg
I realize this is more of a Softimage related thing -- but I wasn't aware that you could deform an instance shape along a strand. If instance shape node is used, the object doesn't conform to the bends in the strands -- unless there's something I don't know about.

Can someone explain this to me?

Re: Where are we with strands exporting correctly?

Posted: Wed Oct 05, 2011 5:32 pm
by adrencg
After looking at the scn file in this thread, all is clear to me now...

---edit -- actually its perplexing. When I try to making strand instance geometry in any of my own scenes, I just get the non-deformed instance object stuck to the point origins.

Re: Where are we with strands exporting correctly?

Posted: Wed Oct 05, 2011 9:41 pm
by face
adrencg wrote:---edit -- actually its perplexing. When I try to making strand instance geometry in any of my own scenes, I just get the non-deformed instance object stuck to the point origins.
Maybe you can send a simple test?

face