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tilt-shift lens
Posted: Fri Mar 26, 2010 6:14 pm
by Chris
We need a tilt-shift lens function in Octane, its very important for archviz.
Cheers
Re: tilt-shift lens
Posted: Fri Mar 26, 2010 6:17 pm
by Proupin
True
Re: tilt-shift lens
Posted: Fri Mar 26, 2010 6:54 pm
by radiance
do you mean tilting the camera around it's axis, like turning your head onto your shoulder ?
or do you mean the perspective is only horizontal, eg the vertical elements/walls are all parallel ?
Radiance
Re: tilt-shift lens
Posted: Fri Mar 26, 2010 6:59 pm
by Sam
parallel vertical element
Like in archviz photography

Re: tilt-shift lens
Posted: Fri Mar 26, 2010 7:39 pm
by [gk]
you can do that with nuking your scene in scale and decrease DOF...
Ive seen alot of renders here and elsewhere where people has a bad understanding of DOF which results in this effect - as in unintended.

Re: tilt-shift lens
Posted: Fri Mar 26, 2010 8:13 pm
by Sam
gk, this is bad use of a tilt shift, just like bad HDRI photography, over-done
What we want in Octane is not that kind of result
Its correcting verticals, not adding extreme DOF

Re: tilt-shift lens
Posted: Fri Mar 26, 2010 8:18 pm
by [gk]
show
Re: tilt-shift lens
Posted: Fri Mar 26, 2010 8:21 pm
by Sam
The goal is to have a normal lens (50mm for example) with almost no barrel distorsion
Re: tilt-shift lens
Posted: Fri Mar 26, 2010 8:23 pm
by [gk]
ah barrel distortion calibration, ok.
I use this on footage that needs to be 3d tracked from time to time.
Should have called topic something along with "barrel distortion fix" or something, got my mind on a tangent and radiance it seems as well

Re: tilt-shift lens
Posted: Fri Mar 26, 2010 10:11 pm
by James
I knew Tilt-Shift as what gk was talking about, it is pretty awesome to use on a real camera, and you can use it to make strange perspective shots, but it is most awesome for making large scale things look tiny...