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3ds max - Is it possible to smoothen out Vertex Displacement's Auto bump map so pixel squares are soft instead of sharp?

Posted: Fri May 29, 2026 9:33 am
by HenrikBC
I'm trying the Octane demo (OctaneRender_Demo_2026_2_for_3dsmax_v26.6.exe) for 3ds max 2026 and ran into an issue:

Vertex Displacement's Auto bump map is amazing for great + fast displacement results, but it's not pretty when zoomed in. I do understand that nothing will magically increase the resolution of my input texture, but if there's a way to simply smooth out the sharp squares (eg. using bicubic texture sampling) that would be awesome. Is there a feature or option I haven't found for this?