Problems with scene from Octane 30.11 in 31.7
Posted: Thu May 21, 2026 10:23 pm
I finally updated to Octane 31.7, but opening scenes made in Octane 30.11 + Blender 4.5 in Octane 31.7 + Blender 5.1.1 completely breaks them.
A few issues:
Materials using height maps become invisible.
If using Vertex Displacement, I have to disconnect the node.
If using Texture Displacement, I have to switch from “High” to “Normal” mode (which strangely gets set automatically).
Area light visibility/reflections are broken.
I have Octane Area Lights set to be invisible in reflections on certain objects, but in 31.7 the lights are reflected anyway no matter what I do.
Biggest issue: lighting looks completely different.
HDRI seems mostly fine, but Area Lights are MUCH darker. In some places I need to increase power 10x to get something remotely similar.
I’m attaching a screenshot comparison:
top = Octane 30.11, bottom = Octane 31.7.
Nothing was changed — it’s literally the same file opened in different versions.
The object in the screenshot is lit by the HDRI plus a front Area Light.
So basically: what is happening here?
Are these known issues between 30 and 31?
How should I even approach troubleshooting this?
Right now this scene is basically unusable in 31.7, and I want to understand what changed before starting new projects there.
A few issues:
Materials using height maps become invisible.
If using Vertex Displacement, I have to disconnect the node.
If using Texture Displacement, I have to switch from “High” to “Normal” mode (which strangely gets set automatically).
Area light visibility/reflections are broken.
I have Octane Area Lights set to be invisible in reflections on certain objects, but in 31.7 the lights are reflected anyway no matter what I do.
Biggest issue: lighting looks completely different.
HDRI seems mostly fine, but Area Lights are MUCH darker. In some places I need to increase power 10x to get something remotely similar.
I’m attaching a screenshot comparison:
top = Octane 30.11, bottom = Octane 31.7.
Nothing was changed — it’s literally the same file opened in different versions.
The object in the screenshot is lit by the HDRI plus a front Area Light.
So basically: what is happening here?
Are these known issues between 30 and 31?
How should I even approach troubleshooting this?
Right now this scene is basically unusable in 31.7, and I want to understand what changed before starting new projects there.