Mesh volume problem
Posted: Fri Apr 17, 2026 9:20 am
Hi, somebody can tell me why sampling is looping between 0 to 1 ? I don't use volumes or medium often , so I certainly made something wrong...
Thanks !
Thanks !
It’s a bug that hasn’t been fixed for years. I think it goes away when motion blur is turned off. Octane doesn’t like certain objects having motion blur especially vertex mb (like itoo forest or its reference geometry), or something in the kernel gets enabled (sometimes AI light) that the system doesn’t handle well. Sometimes resetting the kernel and camera profile to default is needed.HHbomb wrote: Fri Apr 17, 2026 9:20 am Hi, somebody can tell me why sampling is looping between 0 to 1 ? I don't use volumes or medium often , so I certainly made something wrong...![]()
Thanks !