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Camera lens shift + viewport request
Posted: Wed Feb 04, 2026 9:27 am
by remKa
Hello,
Could it be possible to have the 3ds max viewport and the octane viewport showing the same thing when the camera lens shift has a value ?
Thanks
Re: Camera lens shift + viewport request
Posted: Wed Feb 04, 2026 11:10 am
by HHbomb
+1000
Re: Camera lens shift + viewport request
Posted: Wed Feb 18, 2026 1:26 pm
by remKa
Up please

Re: Camera lens shift + viewport request
Posted: Thu Feb 19, 2026 1:58 pm
by remKa
Paride, could you at least tell us if requests are taken into consideration ? This one should not be an hard one but could be really handy for us
Re: Camera lens shift + viewport request
Posted: Fri Feb 20, 2026 8:26 am
by paride4331
remKa wrote: Thu Feb 19, 2026 1:58 pm
Paride, could you at least tell us if requests are taken into consideration ? This one should not be an hard one but could be really handy for us
Hi remKa,
Already done together with the camera roll issue.
Regards
Paride
Re: Camera lens shift + viewport request
Posted: Fri Feb 20, 2026 3:25 pm
by remKa
Thank you for the roll issue
But there is still a mismatch between the 3ds max viewport and the octane viewport with the lens shift (please see the file attached)
Re: Camera lens shift + viewport request
Posted: Mon Feb 23, 2026 9:15 am
by paride4331
Hi remKa,
The Realistic camera roll was fixed in 26.5, for the camera lens shift, the developer are going to investigate; since they couldn’t immediately pinpoint the issue, they decided to go ahead and release the updated plugin with all the SDK 2026.2 fixes in the meantime.
Regards
Paride
Re: Camera lens shift + viewport request
Posted: Mon Feb 23, 2026 10:12 am
by remKa
All right thanks Paride