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multiple uvs

Posted: Tue Feb 03, 2026 6:26 pm
by marcikola
hi!

i want to use multiple uvs for a dual rest setup, so i have one uv called uv1 and another called uv2, which i want to blend in the shader.
how can i access these different uvs in the shader? it only grabs the standard uv, but i can't get these with different names.

thank you in advance!

Re: multiple uvs

Posted: Tue Feb 03, 2026 9:11 pm
by dom_otoy
You use the mesh uv projection. It has a selector for which uv to use for the connected texture.
Note that in houdini the naming is @uv @uv2 and @uv3 (a little confusing)

Re: multiple uvs

Posted: Wed Feb 04, 2026 12:30 am
by marcikola
Ah, that was the problem. Thank you, works well!